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Toy Wave Function Collapse with Patching

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Devlog

  • Fixes
    May 12, 2021 by Apple Boom
    Did a lot of bug fixing to both set up a testing suite and to find some really annoying bugs in the patching. Also added a higher resolution tilemap to play with, and made some performance tweaks... Continue reading
  • Base Version Finished
    May 11, 2021 by Apple Boom
    Patching is here! Now the program is feature complete! Before getting into the patching, I added an additional parameter of entropy by accounting for the amount of adjacent tiles that have been define... Continue reading
  • Added Wave Function Collapse
    May 11, 2021 by Apple Boom
    I implemented the actual Wave Function Collapse algorithm into the generation. I needed to make some tweaks to make it work with this toy example. I needed to make it so that the highest value tiles a... Continue reading
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